eDriven Framework API
eDriven.Core.Util Namespace
NamespaceseDriven.Core.Util
eDriven Framework API
 
Declaration Syntax
C#Visual BasicVisual C++
namespace eDriven.Core.Util
Namespace eDriven.Core.Util
namespace eDriven.Core.Util
Types
All TypesClassesInterfacesDelegates
IconTypeDescription
AsyncLoaderCallback<(Of <(<'T>)>)>
The callback for asynchronous loading

GameObjectUtil..::..ChildHandler
The signature of the method which handles a child game object

ComponentUtil
The utility for handling component references

GameObjectUtil
The utility for handling game objects

GlobalMemberInfoCache
IAsyncLoader<(Of <(<'T>)>)>
The ability to load texture asynchronously

ISyncLoader<(Of <(<'T>)>)>
The ability to load resource identified by ID synchronously

LogUtil
A helper for making a log strings

MemberInfoCache
The class holding relations between types and their member types as MemberInfos

MouseUtil
Mouse utility

ObjectPool<(Of <(<'T>)>)>
The generic object pool Used for making the objects reusable This is the efficient anti-measure for memory leaks

PriorityStack
This class is used for inserting and removing TYPED items from the priority stack This kind of stack is used for purposes like cursor management In cursor management, the cursor with the greatest priority has to be shown Also, there is the need to remove any of the cursors from the queue, whenever it is needed When the cursor is being added to queue, the ID is being returned This ID is then being used for object retreival

ResourceLoader<(Of <(<'T>)>)>
Resource loader proxy Caches the once-loaded resources

StageUtil
The utility class used for stage operations

Timer
Timer class

TimerException
The exception that can be thrown by ImageRotatorException

TypedPriorityStack<(Of <(<'T>)>)>
This class is used for inserting and removing TYPED items from the priority stack This kind of stack is used for purposes like cursor management In cursor management, the cursor with the greatest priority has to be shown Also, there is the need to remove any of the cursors from the queue, whenever it is needed When the cursor is being added to queue, the ID is being returned This ID is then being used for object retreival

TypeUtil